![]() ![]() While there is a variety of problems to solve, there’s nothing too new to mention. Other challenges consist in logic-based puzzles, such as the one shown in the screenshot below, where you have to find the right path that will make you escape the monster. The gameplay then consists of puzzles to solve one after the other, usually across several horizontal screens (with back and forth needed) and objects to grab, use and combine. The kids sometimes make comments in an invented language, so most of the clues are visual by nature (no text or subtitles to guide you). It’s extremely easy to play – a point’n click without any dialogue. Sometimes the two worlds mix together (in their mind, everyone else is oblivious to it) which makes for entertaining scenes.Īt some point of the game, they end up being stuck in the imaginary world (hence the title of the game), and go on a quest to return home at all costs. In the imaginary world, they are chased by monsters, make deals with goblins, mount mythical animals, and go on far away adventures. You play alternatively the role of two kids, a brother and a sister (both unnamed), who switch from the real world to an imaginary one at a moment’s notice. It’s almost an interactive cartoon (with vector based characters, as far as I can see), featuring very smooth and detailed animations. Lost in Play is all about extremely high “production values”, as the gaming journalists like to say. Here we are far from the retro efforts like Thimbleweed Park or the recent Hob’s Barrow where the focus is on so-called pixel art. Lost in Play is another experiment at making a new kind of adventure game. ![]()
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